When I analyzed my games, I would have for example have 33 kills, but I would have about 16 deaths. Which is why I was asking on how to go defensive. I usually go for a BKB and it actually allows me to go apeshit on all my enemies.
Question: With my current situation explained above, can Bloodstone be replaced by Linken's? Also Force Staff on Tinker actually won me some games and I'm just here to ask if it can replace Dagger? So it will keep you longer in fight before you have to return to base.
Aghs is 10x better, and you don't have to dive deep into enemy lines just to clear any illu army. IMHO you just need to play positioning to your advantage.
Let your team do the damage soaking, avoid getting focused by staying at edges of fights picking off targets this way. You could rearm GG boots but do heals stack? Isnt there like a buffer window where you cant get healed again at that time? It's actually a good defensive option if you could simply dispel debuffs on your team every casual rearm in fights. I forgot to add that cape and forcestaff is good too for a utility tinker and has a good defensive side to it even for teammates that overextend.
Also, it's a good cheap scythe alternative. You could set up combos with team with it. You can disrupt channelled spells. Reduced base health regeneration from 1. Reduced base mana regeneration from 0. March of the Machines no longer affect spell immune units.
Reduced base intelligence from 30 to Increased base attack damage from to Aghanim's Scepter upgrade: Reduced Laser bounce radius from to Reduced base movement speed from to Increased base health regeneration from 0 to 1. Heat-Seeking Missile Reduced projectile speed from to Rearm now affects items in the backpack. Increased strength gain from 2 to 2. Reduced base health regeneration from 0. Increased base intelligence from 27 to Rearm Can no longer reset the cooldown of Pipe of Insight.
Laser Reduced cast time from 0. Aghanim's Scepter upgrade: Increased Laser bounce radius from to New: Causes Laser to bounce between all visible enemy heroes within radius around the target and increases Heat-Seeking Missile number of targets from 2 to 4. Changed March of the Machines damage type from universal to magical [? Laser no longer uses a projectile for the blind and applies it instantly upon cast. Heat-Seeking Missile damage is no longer blocked by ethereal state. Increased March of the Machines duration from 5 to 6.
Increased Laser blind duration from 2 to 3. Laser Now only blinds the target, instead of blinding within a radius. Increased base armor from 1 to 2 total armor is now 3.
Rearm can no longer reset the cooldown of Black King Bar. Rearm can no longer reset the cooldown of Arcane Ring. Increased base intelligence from 21 to Increased movement speed from to Rearm can no longer reset the cooldown of Refresher Orb. Tinker is no longer restricted from buying Hand of Midas and Necronomicon. Reduced intelligence gain from 3 to 2. Reduced base strength from 19 to Reduced attack range from to Reduced movement speed from to Rearm No longer disables Tinker for the channel time.
Can now be interrupted. Increased attack range from to Tinker is restricted from buying Necronomicon. Tinker is no longer restricted from buying Manta Style. Recasting Manta Style destroys previous illusions. March of the Machines Reduced cast time from 3. Reduced cast range from to Tinker is restricted from buying Manta Style and Hand of Midas. Tags: None. The Milkman. That being said, bug I guess until confirmed otherwise. Comment Post Cancel. Originally posted by Kevinriz9r View Post.
Originally posted by 4saken. How so? It can be fixed in DotA if it was intended. And it's a huge nerf for Tinker when it gets very lategame. Granted that doesn't happen often nowadays and granted Tinker is useful regardless but it is a huge nerf to his ultra lategame potential.
And it doesn't even have to be Tinker. It can be any hero with a refresher orb :s. Pretty sure if this is a fix then its prob one of the worst choices in fixes. Same with alchemist not being able to cancel stun. It just completely stream lines the game. Do you ever seriously farm two or three mantas in a game? I don't think that this is that important. One manta is usually much more than enough.
As in a secondary luxury item. Visit the Dota 2 Lore Megathread. Renovation ongoing. If you do a search, this thread has been done many many times. I really would like to see this returned to dota2 though. It is a very fun way of playing tinker. Originally posted by nitsthegame View Post. Read the post properly perhaps? I spelled it out as best as I could and you just skip through the post.
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